A creature modeled and textured in a painterly style. It is a lighthearted intepretation of the european basilisk inspired by the art style of the game ‘Fantastic Haven’. I tried to mix serpentine traits with a mainly avian body plan, combining aspects of a cassowary, terror bird and hornbill.
As it is optimized for mobile game use, the albedo textures and normals are dominantly used to store the details. A few LOD iterations were also created for this character.