I'm a 3D Artist with specialization in modeling, texturing, and rendering for game and cinematic projects. I aim to achieve the best look no matter the art style.
- Handled hair and feather grooming for 3D characters.
- Created realistic textures and normal maps using Substance and ZBrush.
- Compiled materials & handled rendering in Unreal Engine.
Modeled, UV unwrapped, and textured characters & props for cinematic use. Credited in The Ghastly Ghoul.